SHEPHERD
Shepherds can fight with daggers, staffs and short swords. The chance to hit an unarmored
enemy amounts to 60 percent. You have learned this skill from the beginning.

WARRIOR
Warriors are able to fight with daggers staffs short and long swords as well as to use maces. Their chance to hit an unarmored enemy amounts to 80 percent
Requirement: SHEPHERD

VETERAN
This experienced warriors can also use heavy battle axes. Their chance to hit an unarmored
enemy amounts to 100 percent.
Requirement: WARRIOR

WEAPON MASTER
They master all weapons expertly even the great swords. Their chance to hit an unarmored enemy amounts to 130 percent.
Requirement: VETERAN

NOVICE
Scholars of magic use the weakest and most simple spells. After learning this skill you are producing mana with an maximum of (4 points/level)+4

ADEPT
Adepts can learn more complex spells than novices. They fight their enemies with magic flames and can protect themselves with magical armor spells.
Requirement: NOVICE

MAGE
All mages master very strong white and black spells such as Fireball, Aura or Great Healing.
Requirement: ADEPT

ARCHMAGE
The very masters of the arcane are able to cast the most powerful spells, summoning
deadly meteor showers, opening doors with magic or making themselves invulnarable.
Requirement: MAGE

HUNTER
With this skill you learn to simple use a bow like a deer hunter. The chance to hit an unarmored enemy amounts to 70 percent. In close combat range your chance to hit is halfed.
Requirement: none

ARCHER
Professional soldiers use a bow as deadly weapon. The chance to hit an unarmored enemy amounts to 100 percent.
Requirement: HUNTER

CROSSBOW SHOOTER
The experienced archer can also use the dangerous mechanical crossbow. The chance to hit an unarmored enemy amounts to 130 percent.
Requirement: ARCHER

SLY COMBAT
You are trained in the art of fighting dirty and mean hitting vital parts of the enemy body. The chance to hit critical and inflicting maximal weapon damage is increased by 25 percent.

ASSASSIN
The chance to hit critical and inflicting maximal weapon damage is increased by 50 percent. A skilled assassin can kill his enemies with only a few strikes
Requirement: SLY COMBAT

LIGHT ARMOR
You are used to wear light leather armor which is also used by thieves and archers because of its high flexibility.

MEDIUM ARMOR
You can now also wear heavier chain armor made from woven steal rings and which is difficult to be pierced by weapons.
Requirement: LIGHT ARMOR

HEAVY ARMOR
This skill allows you to wear very heavy plate armor which is made from chain mesh combined with steel plates protecting shoulders, chest and hands.
Requirement: MEDIUM ARMOR

ENDURANCE
With this skill your ability to endure injuries and pain is dramatically increased. Your health point maximum is now (12 points/level)+8.

BERSERK
You become even more invulnerable and pain resistent. Your health point maximum rises to (16 points/level)+8.
Requirement: ENDURANCE

CONCENTRATION
This skills improves the mental powers of a mage in way that he can cast more spells in a row. The mana point maximum is now (6 points/level)+4.
Requirement: NOVICE

MEDITATION
Through meditation a mage can develop even stronger magical power. He can now behold twice as much spells as an untrained mage. The mana point maximum rises to (8 points/level)+4
Requirement: CONCENTRATION

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