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SHEPHERD Shepherds can fight with daggers, staffs and short swords. The chance to hit an unarmored enemy amounts to 60 percent. You have learned this skill from the beginning.
WARRIOR Warriors are able to fight with daggers staffs short and long swords as well as to use maces. Their chance to hit an unarmored enemy amounts to 80 percent Requirement: SHEPHERD
VETERAN This experienced warriors can also use heavy battle axes. Their chance to hit an unarmored enemy amounts to 100 percent. Requirement: WARRIOR
WEAPON MASTER They master all weapons expertly even the great swords. Their chance to hit an unarmored enemy amounts to 130 percent. Requirement: VETERAN
NOVICE Scholars of magic use the weakest and most simple spells. After learning this skill you are producing mana with an maximum of (4 points/level)+4
ADEPT Adepts can learn more complex spells than novices. They fight their enemies with magic flames and can protect themselves with magical armor spells. Requirement: NOVICE
MAGE All mages master very strong white and black spells such as Fireball, Aura or Great Healing. Requirement: ADEPT
ARCHMAGE The very masters of the arcane are able to cast the most powerful spells, summoning deadly meteor showers, opening doors with magic or making themselves invulnarable. Requirement: MAGE
HUNTER With this skill you learn to simple use a bow like a deer hunter. The chance to hit an unarmored enemy amounts to 70 percent. In close combat range your chance to hit is halfed. Requirement: none
ARCHER Professional soldiers use a bow as deadly weapon. The chance to hit an unarmored enemy amounts to 100 percent. Requirement: HUNTER
CROSSBOW SHOOTER The experienced archer can also use the dangerous mechanical crossbow. The chance to hit an unarmored enemy amounts to 130 percent. Requirement: ARCHER
SLY COMBAT You are trained in the art of fighting dirty and mean hitting vital parts of the enemy body. The chance to hit critical and inflicting maximal weapon damage is increased by 25 percent.
ASSASSIN The chance to hit critical and inflicting maximal weapon damage is increased by 50 percent. A skilled assassin can kill his enemies with only a few strikes Requirement: SLY COMBAT
LIGHT ARMOR You are used to wear light leather armor which is also used by thieves and archers because of its high flexibility.
MEDIUM ARMOR You can now also wear heavier chain armor made from woven steal rings and which is difficult to be pierced by weapons. Requirement: LIGHT ARMOR
HEAVY ARMOR This skill allows you to wear very heavy plate armor which is made from chain mesh combined with steel plates protecting shoulders, chest and hands. Requirement: MEDIUM ARMOR
ENDURANCE With this skill your ability to endure injuries and pain is dramatically increased. Your health point maximum is now (12 points/level)+8.
BERSERK You become even more invulnerable and pain resistent. Your health point maximum rises to (16 points/level)+8. Requirement: ENDURANCE
CONCENTRATION This skills improves the mental powers of a mage in way that he can cast more spells in a row. The mana point maximum is now (6 points/level)+4. Requirement: NOVICE
MEDITATION Through meditation a mage can develop even stronger magical power. He can now behold twice as much spells as an untrained mage. The mana point maximum rises to (8 points/level)+4 Requirement: CONCENTRATION
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