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RATS Rats inhabitate the basements and sewers in big cities. Their bite does little damage but can be poisonous.. health points: 2 damage: 1 - 2 + possible poisoning (chance of 5%) attack value: 40 armor value: 0
SPIDERS This eight-legged monsters dwell in swamps or sewers. Their sting is poisonous. A single spider is harmless but often there are duzends of them in the same place. Their chitin armor gives them some protection. health points: 10 damage: 1 - 4 + possible poisoning (chance 20%) attack value: 60 armor value: 10
WOLVES This wild beasts are hunting in hordes deep in the woods. With their sharp claws they can ruin your day. Some wolves are trained by orcish shamans and serve them. health points: 10 damage: 2 - 5 attack value: 60 armor value: 0
GOBLIN WARRIORS The goblins are a folk of little gnomes, not much of them are taller than 1 meter. This cowards attack only in big groups and serve as scouts for the orcs. They often have their lair in deep caves beneath river falls. Their weapons are small daggers and knifes. health points: 3 damage: 1 - 3 attack value: 40 armor value: 0
GOBLIN ARCHERS This goblins are equipped with short bows and light leather armor. They ambush their enemies on small roads or in narrow canyons. Like all archers there chance to hit is halfed in close combat. health points: 3 damage: 1 - 3 attack value: 40 armor value: 10
GOBLIN LEADERS The goblin leaders are old and fought many battles. They are famous within the goblin community and wear studded leather armors. They are armed with broadswords. Often guards are shielding them in combat.. health points: 10 damage: 1 - 6 attack value: 60 armor value: 30
ORC WARRIORS The orcish horde lives within the swamps and mountains of the kingdom. They are human seize, but green thick skinned and heavy muscled. Their warriors are armed with leather armors and rusty battle axes. health points: 10 damage: 2 - 7 attack value: 60 armor value: 20
ORC SHAMANS Shamans often rule over goblin tribes. They wear dirty robes from animal skin and use the simple combat spell “Spark” to destroy their enemies. They live in the mountain woods of Moradin. With their magic they charm wild wolves to follow and protect them in combat together with orcs and goblins.. health points: 10 lightning damage: 1 - 8 (Magic spell SPARK) attack value: 60 armor value: 15
ORC ARCHERS These experienced archers use long bows and wear light leather armor and helms. They attack their victims from great distances and hide behind trees. health points: 10 damage: 1 - 4 attack value: 60 armor value: 15
ORC CHIEFTAINS The chieftains of the orcs are exceptional fighters and veterans. They are armed with long swords and wear chainmail, covering chest, waist and thighs. A chieftain commands up to 25 orc warriors. health points: 25 damage: 3 - 12 attack value: 80 armor: 40
OGRES These giants rise from the mountains of Moradin. They reach a height of 3,5 meters and have the strength of a bull. They are armed with great battle axes. Their powerful blows can kill a man instantly. health points: 75 damage: 4 - 20 attack value: 100 armor value: 25
HIGH PRIESTS These mighty priests are followers of the dangerous spider sect which rules over the swamps of Sian. Numerous priests and warriors serve them. In Combat they use the deadly black spell THUNDERBOLT. Lebenspunkte: 75 Schaden: 1 - 6 Angriff: 100% Rüstung: 30%
BLACK SPIDERS These living horrors reach a height of 1,6 meters and a weight of up to 250 kilograms. Their thick black fur protects them against coldnesss. A bite of these beasts poisons you immediately. health points: 75 damage: 1 - 18 + poisoning (chance 100%) attack value: 100 armor value: 0
MUMMIES A legend says that an old curse can awaken this sleeping giants to new unholy life. There revenge will be terrible and their grip deadly! health points: 75 damage: 3 - 18 attack value: 100 armor value: 40
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